gdc game design The Design of Time: Understanding Human Attention and Economies of Engagement
The Design of Time: Understanding Human Attention and Economies of Engagement Transcript and Lesson Notes
In this 2017 GDC talk, Owlchemy Labs' Chelsea Howe explores patterns of human attention and engagement over time and shares concrete ways to design for those phases. GDC talks cover a range of developmental topics includ
Quick Summary
In this 2017 GDC talk, Owlchemy Labs' Chelsea Howe explores patterns of human attention and engagement over time and shares concrete ways to design for those phases. GDC talks cover a range of developmental topics includ
Key Takeaways
- Review the core idea: In this 2017 GDC talk, Owlchemy Labs' Chelsea Howe explores patterns of human attention and engagement over time and shares concrete ways to design for those phases. GDC talks cover a range of developmental topics includ
- Understand how gdc fits into The Design of Time: Understanding Human Attention and Economies of Engagement.
- Understand how talk fits into The Design of Time: Understanding Human Attention and Economies of Engagement.
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- Understand how game fits into The Design of Time: Understanding Human Attention and Economies of Engagement.
Key Concepts
Full Transcript
In this 2017 GDC talk, Owlchemy Labs' Chelsea Howe explores patterns of human attention and engagement over time and shares concrete ways to design for those phases. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Lesson FAQs
What is The Design of Time: Understanding Human Attention and Economies of Engagement about?
In this 2017 GDC talk, Owlchemy Labs' Chelsea Howe explores patterns of human attention and engagement over time and shares concrete ways to design for those phases. GDC talks cover a range of developmental topics includ
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before The Design of Time: Understanding Human Attention and Economies of Engagement?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
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