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Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Paradigm Shift
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gdc game design - Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Paradigm Shift

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

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52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

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Full Transcript

In this 2017 GDC session, Certain Affinity's Elisabeth Beinke-Schwartz draws from her own experiences in designing single player narrative levels and her transition to designing multiplayer levels, sharing lessons learned regarding what you should devote your time to when designing for a SP vs. MP levels in addition to what you shouldn't waste your time on. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

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