gdc game design Designing Games for Game Designers
Designing Games for Game Designers Transcript and Lesson Notes
In this 2012 GDC talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain but also to teach the fundamentals of game design. Register for GDC: https
Quick Summary
In this 2012 GDC talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain but also to teach the fundamentals of game design. Register for GDC: https
Key Takeaways
- Review the core idea: In this 2012 GDC talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain but also to teach the fundamentals of game design. Register for GDC: https
- Understand how gdc fits into Designing Games for Game Designers.
- Understand how talk fits into Designing Games for Game Designers.
- Understand how panel fits into Designing Games for Game Designers.
- Understand how game fits into Designing Games for Game Designers.
Key Concepts
Full Transcript
In this 2012 GDC talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain but also to teach the fundamentals of game design. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Designing Games for Game Designers about?
In this 2012 GDC talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain but also to teach the fundamentals of game design. Register for GDC: https
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Designing Games for Game Designers?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
