gdc game design Tackling Audience Experiences in Games
Tackling Audience Experiences in Games Transcript and Lesson Notes
In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital
Quick Summary
In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital
Key Takeaways
- Review the core idea: In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital
- Understand how gdc fits into Tackling Audience Experiences in Games.
- Understand how talk fits into Tackling Audience Experiences in Games.
- Understand how panel fits into Tackling Audience Experiences in Games.
- Understand how game fits into Tackling Audience Experiences in Games.
Key Concepts
Full Transcript
In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Tackling Audience Experiences in Games about?
In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Tackling Audience Experiences in Games?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
