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Tackling Audience Experiences in Games
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gdc game design - Tackling Audience Experiences in Games

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Tackling Audience Experiences in Games

Tackling Audience Experiences in Games Transcript and Lesson Notes

In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital

Quick Summary

In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital

Key Takeaways

  • Review the core idea: In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital
  • Understand how gdc fits into Tackling Audience Experiences in Games.
  • Understand how talk fits into Tackling Audience Experiences in Games.
  • Understand how panel fits into Tackling Audience Experiences in Games.
  • Understand how game fits into Tackling Audience Experiences in Games.

Key Concepts

Full Transcript

In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Lesson FAQs

What is Tackling Audience Experiences in Games about?

In this 2019 GDC talk, Johanna Pirker & Rainer Angermann demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games. Register for the all-digital

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Tackling Audience Experiences in Games?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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