gdc game design Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2
Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2 Transcript and Lesson Notes
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica
Quick Summary
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica
Key Takeaways
- Review the core idea: Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica
- Understand how gdc fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.
- Understand how talk fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.
- Understand how panel fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.
- Understand how game fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.
Key Concepts
Full Transcript
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency. Subscribe for more episodes of the GDC Podcast! Click here for more info: https://gdconf.com/news/choice-design-zachtronics-matthew-burns-gdc-podcast-ep-2 Or add the GDC Podcast to your RSS Feed: http://cast.rocks/hosting/19593/feeds/CS9ZY.xml Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2 about?
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
