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Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2
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gdc game design - Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

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52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2

Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2 Transcript and Lesson Notes

Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica

Quick Summary

Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica

Key Takeaways

  • Review the core idea: Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica
  • Understand how gdc fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.
  • Understand how talk fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.
  • Understand how panel fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.
  • Understand how game fits into Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2.

Key Concepts

Full Transcript

Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency. Subscribe for more episodes of the GDC Podcast! Click here for more info: https://gdconf.com/news/choice-design-zachtronics-matthew-burns-gdc-podcast-ep-2 Or add the GDC Podcast to your RSS Feed: http://cast.rocks/hosting/19593/feeds/CS9ZY.xml Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Lesson FAQs

What is Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2 about?

Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethica

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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