gdc game design Good Design Makes Happy Customers: A Microtransaction Design Primer
Good Design Makes Happy Customers: A Microtransaction Design Primer Transcript and Lesson Notes
In this 2018 GDC talk, ArenaNet's Crystin Cox shares her experience both leading microtransactions design efforts for games like Guild Wars 2 and MapleStory, and training designers to confidently and consistently design
Quick Summary
In this 2018 GDC talk, ArenaNet's Crystin Cox shares her experience both leading microtransactions design efforts for games like Guild Wars 2 and MapleStory, and training designers to confidently and consistently design
Key Takeaways
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Key Concepts
Full Transcript
In this 2018 GDC talk, ArenaNet's Crystin Cox shares her experience both leading microtransactions design efforts for games like Guild Wars 2 and MapleStory, and training designers to confidently and consistently design high quality microtransactions. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Good Design Makes Happy Customers: A Microtransaction Design Primer about?
In this 2018 GDC talk, ArenaNet's Crystin Cox shares her experience both leading microtransactions design efforts for games like Guild Wars 2 and MapleStory, and training designers to confidently and consistently design
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Good Design Makes Happy Customers: A Microtransaction Design Primer?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
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