gdc game design Applying Level Design to Dialogue in Subsurface Circular
Applying Level Design to Dialogue in Subsurface Circular Transcript and Lesson Notes
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the process used to create the conversation trees of Subsurface Circular, and explains how their flow mirrors that of conventional level design. Register
Quick Summary
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the process used to create the conversation trees of Subsurface Circular, and explains how their flow mirrors that of conventional level design. Register
Key Takeaways
- Review the core idea: In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the process used to create the conversation trees of Subsurface Circular, and explains how their flow mirrors that of conventional level design. Register
- Understand how gdc fits into Applying Level Design to Dialogue in Subsurface Circular.
- Understand how talk fits into Applying Level Design to Dialogue in Subsurface Circular.
- Understand how panel fits into Applying Level Design to Dialogue in Subsurface Circular.
- Understand how game fits into Applying Level Design to Dialogue in Subsurface Circular.
Key Concepts
Full Transcript
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the process used to create the conversation trees of Subsurface Circular, and explains how their flow mirrors that of conventional level design. Register for GDC: https://ubm.io/341ZiaZ Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Applying Level Design to Dialogue in Subsurface Circular about?
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the process used to create the conversation trees of Subsurface Circular, and explains how their flow mirrors that of conventional level design. Register
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Applying Level Design to Dialogue in Subsurface Circular?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
