gdc game design Designing Text UX for Effortless Reading
Designing Text UX for Effortless Reading Transcript and Lesson Notes
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless to read and interact with. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC
Quick Summary
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless to read and interact with. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC
Key Takeaways
- Review the core idea: In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless to read and interact with. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC
- Understand how gdc fits into Designing Text UX for Effortless Reading.
- Understand how talk fits into Designing Text UX for Effortless Reading.
- Understand how panel fits into Designing Text UX for Effortless Reading.
- Understand how game fits into Designing Text UX for Effortless Reading.
Key Concepts
Full Transcript
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless to read and interact with. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Designing Text UX for Effortless Reading about?
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless to read and interact with. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Designing Text UX for Effortless Reading?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
