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Unravel: Using Empathy as a Game Mechanic
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gdc game design - Unravel: Using Empathy as a Game Mechanic

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Unravel: Using Empathy as a Game Mechanic

Unravel: Using Empathy as a Game Mechanic Transcript and Lesson Notes

In this 2017 GDC talk, Coldwood's Martin Sahlin explores how Coldwood used empathy as a game mechanic in Unravel, and how they tried to make people fall in love, so they could break their hearts a bit, and then set every

Quick Summary

In this 2017 GDC talk, Coldwood's Martin Sahlin explores how Coldwood used empathy as a game mechanic in Unravel, and how they tried to make people fall in love, so they could break their hearts a bit, and then set every

Key Takeaways

  • Review the core idea: In this 2017 GDC talk, Coldwood's Martin Sahlin explores how Coldwood used empathy as a game mechanic in Unravel, and how they tried to make people fall in love, so they could break their hearts a bit, and then set every
  • Understand how gdc fits into Unravel: Using Empathy as a Game Mechanic.
  • Understand how talk fits into Unravel: Using Empathy as a Game Mechanic.
  • Understand how panel fits into Unravel: Using Empathy as a Game Mechanic.
  • Understand how game fits into Unravel: Using Empathy as a Game Mechanic.

Key Concepts

Full Transcript

In this 2017 GDC talk, Coldwood's Martin Sahlin explores how Coldwood used empathy as a game mechanic in Unravel, and how they tried to make people fall in love, so they could break their hearts a bit, and then set everything right again. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Lesson FAQs

What is Unravel: Using Empathy as a Game Mechanic about?

In this 2017 GDC talk, Coldwood's Martin Sahlin explores how Coldwood used empathy as a game mechanic in Unravel, and how they tried to make people fall in love, so they could break their hearts a bit, and then set every

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Unravel: Using Empathy as a Game Mechanic?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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