gdc game design ILMxLAB: Pioneering Immersive Entertainment
ILMxLAB: Pioneering Immersive Entertainment Transcript and Lesson Notes
In this 2018 GDC talk, developers Mohen Leo, David Collins, Judah Graham and Camille Cellucci discuss the future potential in immersive entertainment including in-home and location-based experiences being developed at IL
Quick Summary
In this 2018 GDC talk, developers Mohen Leo, David Collins, Judah Graham and Camille Cellucci discuss the future potential in immersive entertainment including in-home and location-based experiences being developed at IL
Key Takeaways
- Review the core idea: In this 2018 GDC talk, developers Mohen Leo, David Collins, Judah Graham and Camille Cellucci discuss the future potential in immersive entertainment including in-home and location-based experiences being developed at IL
- Understand how gdc fits into ILMxLAB: Pioneering Immersive Entertainment.
- Understand how talk fits into ILMxLAB: Pioneering Immersive Entertainment.
- Understand how panel fits into ILMxLAB: Pioneering Immersive Entertainment.
- Understand how game fits into ILMxLAB: Pioneering Immersive Entertainment.
Key Concepts
Full Transcript
In this 2018 GDC talk, developers Mohen Leo, David Collins, Judah Graham and Camille Cellucci discuss the future potential in immersive entertainment including in-home and location-based experiences being developed at ILMxLAB Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is ILMxLAB: Pioneering Immersive Entertainment about?
In this 2018 GDC talk, developers Mohen Leo, David Collins, Judah Graham and Camille Cellucci discuss the future potential in immersive entertainment including in-home and location-based experiences being developed at IL
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before ILMxLAB: Pioneering Immersive Entertainment?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
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