gdc game design Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough Transcript and Lesson Notes
In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work. Register for GDC: https://ubm.io/2yWXW38 Join the GDC
Quick Summary
In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work. Register for GDC: https://ubm.io/2yWXW38 Join the GDC
Key Takeaways
- Review the core idea: In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work. Register for GDC: https://ubm.io/2yWXW38 Join the GDC
- Understand how gdc fits into Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough.
- Understand how talk fits into Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough.
- Understand how panel fits into Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough.
- Understand how game fits into Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough.
Key Concepts
Full Transcript
In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough about?
In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work. Register for GDC: https://ubm.io/2yWXW38 Join the GDC
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
