gdc game design The Gamer's Brain: How Neuroscience and UX Can Impact Design
The Gamer's Brain: How Neuroscience and UX Can Impact Design Transcript and Lesson Notes
In this 2015 GDC talk, Epic Games' Celia Hodent provides fun facts about the brain to help designers increase the chance of their audience experiencing the intended design of their game. GDC talks cover a range of develo
Quick Summary
In this 2015 GDC talk, Epic Games' Celia Hodent provides fun facts about the brain to help designers increase the chance of their audience experiencing the intended design of their game. GDC talks cover a range of develo
Key Takeaways
- Review the core idea: In this 2015 GDC talk, Epic Games' Celia Hodent provides fun facts about the brain to help designers increase the chance of their audience experiencing the intended design of their game. GDC talks cover a range of develo
- Understand how gdc fits into The Gamer's Brain: How Neuroscience and UX Can Impact Design.
- Understand how talk fits into The Gamer's Brain: How Neuroscience and UX Can Impact Design.
- Understand how panel fits into The Gamer's Brain: How Neuroscience and UX Can Impact Design.
- Understand how game fits into The Gamer's Brain: How Neuroscience and UX Can Impact Design.
Key Concepts
Full Transcript
In this 2015 GDC talk, Epic Games' Celia Hodent provides fun facts about the brain to help designers increase the chance of their audience experiencing the intended design of their game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Lesson FAQs
What is The Gamer's Brain: How Neuroscience and UX Can Impact Design about?
In this 2015 GDC talk, Epic Games' Celia Hodent provides fun facts about the brain to help designers increase the chance of their audience experiencing the intended design of their game. GDC talks cover a range of develo
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before The Gamer's Brain: How Neuroscience and UX Can Impact Design?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
