gdc game design Building Games That Can Be Understood at a Glance
Building Games That Can Be Understood at a Glance Transcript and Lesson Notes
In this 2018 GDC session, developer Zach Gage explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twit
Quick Summary
In this 2018 GDC session, developer Zach Gage explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twit
Key Takeaways
- Review the core idea: In this 2018 GDC session, developer Zach Gage explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twit
- Understand how gdc fits into Building Games That Can Be Understood at a Glance.
- Understand how talk fits into Building Games That Can Be Understood at a Glance.
- Understand how panel fits into Building Games That Can Be Understood at a Glance.
- Understand how game fits into Building Games That Can Be Understood at a Glance.
Key Concepts
Full Transcript
In this 2018 GDC session, developer Zach Gage explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twitter. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Building Games That Can Be Understood at a Glance about?
In this 2018 GDC session, developer Zach Gage explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twit
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Building Games That Can Be Understood at a Glance?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
