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For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. "Life is UX!" said Hodent on the latest episode of the GDC Podcast. She's right—everything from coffee mugs to door handles to fighter jet cockpits contain varying examples of design meant to improve a user's experience. Of course, UX is key to video game design, too. Listen now on iTunes, Google Play Music, and Spotify iTunes: https://podcasts.apple.com/us/podcast/gdc-podcast/id1476405424#episodeGuid=7U38L29L-5VOBT9 Google Play: https://play.google.com/music/m/Dnsbxfze2e3mrshtils5rowdo34?t=8_-_Games_Psychology_and_UX_with_Celia_Hodent-GDC_Podcast Spotify: https://open.spotify.com/episode/1oiwTxgQoooRQfU8WyHui2?si=4lcuw2exSQmpmm1U0gaiug Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
