gdc game design Games, Psychology, And UX With Celia Hodent
Games, Psychology, And UX With Celia Hodent Transcript and Lesson Notes
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. "Life is UX!" said Hodent on the latest episode of
Quick Summary
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. "Life is UX!" said Hodent on the latest episode of
Key Takeaways
- Review the core idea: For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. "Life is UX!" said Hodent on the latest episode of
- Understand how gdc fits into Games, Psychology, And UX With Celia Hodent.
- Understand how talk fits into Games, Psychology, And UX With Celia Hodent.
- Understand how panel fits into Games, Psychology, And UX With Celia Hodent.
- Understand how game fits into Games, Psychology, And UX With Celia Hodent.
Key Concepts
Full Transcript
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. "Life is UX!" said Hodent on the latest episode of the GDC Podcast. She's right—everything from coffee mugs to door handles to fighter jet cockpits contain varying examples of design meant to improve a user's experience. Of course, UX is key to video game design, too. Listen now on iTunes, Google Play Music, and Spotify iTunes: https://podcasts.apple.com/us/podcast/gdc-podcast/id1476405424#episodeGuid=7U38L29L-5VOBT9 Google Play: https://play.google.com/music/m/Dnsbxfze2e3mrshtils5rowdo34?t=8_-_Games_Psychology_and_UX_with_Celia_Hodent-GDC_Podcast Spotify: https://open.spotify.com/episode/1oiwTxgQoooRQfU8WyHui2?si=4lcuw2exSQmpmm1U0gaiug Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Games, Psychology, And UX With Celia Hodent about?
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. "Life is UX!" said Hodent on the latest episode of
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Games, Psychology, And UX With Celia Hodent?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
