gdc game design Bridging the Gap Between UX Principles and Game Design
Bridging the Gap Between UX Principles and Game Design Transcript and Lesson Notes
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experien
Quick Summary
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experien
Key Takeaways
- Review the core idea: In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experien
- Understand how gdc fits into Bridging the Gap Between UX Principles and Game Design.
- Understand how talk fits into Bridging the Gap Between UX Principles and Game Design.
- Understand how panel fits into Bridging the Gap Between UX Principles and Game Design.
- Understand how game fits into Bridging the Gap Between UX Principles and Game Design.
Key Concepts
Full Transcript
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experience. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Bridging the Gap Between UX Principles and Game Design about?
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experien
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Bridging the Gap Between UX Principles and Game Design?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
