gdc game design Jocoi: Three Challenges of Designing for Grief
Jocoi: Three Challenges of Designing for Grief Transcript and Lesson Notes
In this 2017 GDC talk, the Copenhagen Game Collective's Sabine Harrer discusses grief as context for game designers, fleshing out challenges, and suggesting strategies to get this frequently occuring experience back into
Quick Summary
In this 2017 GDC talk, the Copenhagen Game Collective's Sabine Harrer discusses grief as context for game designers, fleshing out challenges, and suggesting strategies to get this frequently occuring experience back into
Key Takeaways
- Review the core idea: In this 2017 GDC talk, the Copenhagen Game Collective's Sabine Harrer discusses grief as context for game designers, fleshing out challenges, and suggesting strategies to get this frequently occuring experience back into
- Understand how gdc fits into Jocoi: Three Challenges of Designing for Grief.
- Understand how talk fits into Jocoi: Three Challenges of Designing for Grief.
- Understand how panel fits into Jocoi: Three Challenges of Designing for Grief.
- Understand how game fits into Jocoi: Three Challenges of Designing for Grief.
Key Concepts
Full Transcript
In this 2017 GDC talk, the Copenhagen Game Collective's Sabine Harrer discusses grief as context for game designers, fleshing out challenges, and suggesting strategies to get this frequently occuring experience back into games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Lesson FAQs
What is Jocoi: Three Challenges of Designing for Grief about?
In this 2017 GDC talk, the Copenhagen Game Collective's Sabine Harrer discusses grief as context for game designers, fleshing out challenges, and suggesting strategies to get this frequently occuring experience back into
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Jocoi: Three Challenges of Designing for Grief?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
