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Level Design Saga: Creating Levels for Casual Games
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gdc game design - Level Design Saga: Creating Levels for Casual Games

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Level Design Saga: Creating Levels for Casual Games

Level Design Saga: Creating Levels for Casual Games Transcript and Lesson Notes

In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their casual players engaged across hundreds of levels. Register for GDC: https://ubm.io/2yWXW38 Join the

Quick Summary

In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their casual players engaged across hundreds of levels. Register for GDC: https://ubm.io/2yWXW38 Join the

Key Takeaways

  • Review the core idea: In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their casual players engaged across hundreds of levels. Register for GDC: https://ubm.io/2yWXW38 Join the
  • Understand how gdc fits into Level Design Saga: Creating Levels for Casual Games.
  • Understand how talk fits into Level Design Saga: Creating Levels for Casual Games.
  • Understand how panel fits into Level Design Saga: Creating Levels for Casual Games.
  • Understand how game fits into Level Design Saga: Creating Levels for Casual Games.

Key Concepts

Full Transcript

In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their casual players engaged across hundreds of levels. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Lesson FAQs

What is Level Design Saga: Creating Levels for Casual Games about?

In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their casual players engaged across hundreds of levels. Register for GDC: https://ubm.io/2yWXW38 Join the

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Level Design Saga: Creating Levels for Casual Games?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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