gdc game design Level Up Your Game: The Untapped Potential of Roguelikes
Level Up Your Game: The Untapped Potential of Roguelikes Transcript and Lesson Notes
In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig
Quick Summary
In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig
Key Takeaways
- Review the core idea: In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig
- Understand how gdc fits into Level Up Your Game: The Untapped Potential of Roguelikes.
- Understand how talk fits into Level Up Your Game: The Untapped Potential of Roguelikes.
- Understand how panel fits into Level Up Your Game: The Untapped Potential of Roguelikes.
- Understand how game fits into Level Up Your Game: The Untapped Potential of Roguelikes.
Key Concepts
Full Transcript
In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Lesson FAQs
What is Level Up Your Game: The Untapped Potential of Roguelikes about?
In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Level Up Your Game: The Untapped Potential of Roguelikes?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
