Course Hive
Search

Welcome

Sign in or create your account

Continue with Google
or
Level Up Your Game: The Untapped Potential of Roguelikes
Play lesson

gdc game design - Level Up Your Game: The Untapped Potential of Roguelikes

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Level Up Your Game: The Untapped Potential of Roguelikes

Level Up Your Game: The Untapped Potential of Roguelikes Transcript and Lesson Notes

In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig

Quick Summary

In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig

Key Takeaways

  • Review the core idea: In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig
  • Understand how gdc fits into Level Up Your Game: The Untapped Potential of Roguelikes.
  • Understand how talk fits into Level Up Your Game: The Untapped Potential of Roguelikes.
  • Understand how panel fits into Level Up Your Game: The Untapped Potential of Roguelikes.
  • Understand how game fits into Level Up Your Game: The Untapped Potential of Roguelikes.

Key Concepts

Full Transcript

In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

Lesson FAQs

What is Level Up Your Game: The Untapped Potential of Roguelikes about?

In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game desig

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Level Up Your Game: The Untapped Potential of Roguelikes?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

Continue Learning

Course Hive

Continue this lesson in the app

Install CourseHive on Android or iOS to keep learning while you move.

Related Lessons

Related Courses

FAQs

Course Hive
Download CourseHive and keep learning anywhere
Get App