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Believable Make-Believe: Putting the Player at the Heart of Tearaway
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gdc game design - Believable Make-Believe: Putting the Player at the Heart of Tearaway

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Believable Make-Believe: Putting the Player at the Heart of Tearaway

Believable Make-Believe: Putting the Player at the Heart of Tearaway Transcript and Lesson Notes

In this 2014 GDC session, Media Molecule's Rex Crowle explains how Tearaway involves players by building upon a realistically constructed fantasy with a fourth-wall-breaking narrative based around the gamer themselves. R

Quick Summary

In this 2014 GDC session, Media Molecule's Rex Crowle explains how Tearaway involves players by building upon a realistically constructed fantasy with a fourth-wall-breaking narrative based around the gamer themselves. R

Key Takeaways

  • Review the core idea: In this 2014 GDC session, Media Molecule's Rex Crowle explains how Tearaway involves players by building upon a realistically constructed fantasy with a fourth-wall-breaking narrative based around the gamer themselves. R
  • Understand how gdc fits into Believable Make-Believe: Putting the Player at the Heart of Tearaway.
  • Understand how talk fits into Believable Make-Believe: Putting the Player at the Heart of Tearaway.
  • Understand how panel fits into Believable Make-Believe: Putting the Player at the Heart of Tearaway.
  • Understand how game fits into Believable Make-Believe: Putting the Player at the Heart of Tearaway.

Key Concepts

Full Transcript

In this 2014 GDC session, Media Molecule's Rex Crowle explains how Tearaway involves players by building upon a realistically constructed fantasy with a fourth-wall-breaking narrative based around the gamer themselves. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Lesson FAQs

What is Believable Make-Believe: Putting the Player at the Heart of Tearaway about?

In this 2014 GDC session, Media Molecule's Rex Crowle explains how Tearaway involves players by building upon a realistically constructed fantasy with a fourth-wall-breaking narrative based around the gamer themselves. R

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Believable Make-Believe: Putting the Player at the Heart of Tearaway?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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