gdc game design Hearts and Minds
Hearts and Minds Transcript and Lesson Notes
In this 2014 GDC talk, game designer Frank Lantz explains how games can explore the deep schism in the contemporary world between rationality and emotion, reason and intuition, logic and feeling Register for GDC: http://
Quick Summary
In this 2014 GDC talk, game designer Frank Lantz explains how games can explore the deep schism in the contemporary world between rationality and emotion, reason and intuition, logic and feeling Register for GDC: http://
Key Takeaways
- Review the core idea: In this 2014 GDC talk, game designer Frank Lantz explains how games can explore the deep schism in the contemporary world between rationality and emotion, reason and intuition, logic and feeling Register for GDC: http://
- Understand how gdc fits into Hearts and Minds.
- Understand how talk fits into Hearts and Minds.
- Understand how panel fits into Hearts and Minds.
- Understand how game fits into Hearts and Minds.
Key Concepts
Full Transcript
In this 2014 GDC talk, game designer Frank Lantz explains how games can explore the deep schism in the contemporary world between rationality and emotion, reason and intuition, logic and feeling Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Hearts and Minds about?
In this 2014 GDC talk, game designer Frank Lantz explains how games can explore the deep schism in the contemporary world between rationality and emotion, reason and intuition, logic and feeling Register for GDC: http://
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Hearts and Minds?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
