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Rules of the Game: Another Five Techniques from Particularly Crafty Designers
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gdc game design - Rules of the Game: Another Five Techniques from Particularly Crafty Designers

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

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52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

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Full Transcript

In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trade. Each speaker has ten minutes to go into detail about their rule and talk about how they've used it on past projects, highlighting where it works well and where it may not be applicable. For each rule, you can then decide whether it's useful for your own projects and how you might merge that technique into your own design rulebook. You may not agree with every rule you hear in this fast-paced and energetic session, but they'll certainly get you thinking about the craft of game design. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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