Course Hive
Search

Welcome

Sign in or create your account

Continue with Google
or
Rules of the Game: Another Five Techniques from Particularly Crafty Designers
Play lesson

gdc game design - Rules of the Game: Another Five Techniques from Particularly Crafty Designers

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Rules of the Game: Another Five Techniques from Particularly Crafty Designers

Rules of the Game: Another Five Techniques from Particularly Crafty Designers Transcript and Lesson Notes

In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad

Quick Summary

In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad

Key Takeaways

  • Review the core idea: In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad
  • Understand how gdc fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.
  • Understand how talk fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.
  • Understand how panel fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.
  • Understand how game fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.

Key Concepts

Full Transcript

In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trade. Each speaker has ten minutes to go into detail about their rule and talk about how they've used it on past projects, highlighting where it works well and where it may not be applicable. For each rule, you can then decide whether it's useful for your own projects and how you might merge that technique into your own design rulebook. You may not agree with every rule you hear in this fast-paced and energetic session, but they'll certainly get you thinking about the craft of game design. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Lesson FAQs

What is Rules of the Game: Another Five Techniques from Particularly Crafty Designers about?

In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Rules of the Game: Another Five Techniques from Particularly Crafty Designers?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

Continue Learning

Course Hive

Continue this lesson in the app

Install CourseHive on Android or iOS to keep learning while you move.

Related Lessons

Related Courses

FAQs

Course Hive
Download CourseHive and keep learning anywhere
Get App