gdc game design Rules of the Game: Another Five Techniques from Particularly Crafty Designers
Rules of the Game: Another Five Techniques from Particularly Crafty Designers Transcript and Lesson Notes
In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad
Quick Summary
In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad
Key Takeaways
- Review the core idea: In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad
- Understand how gdc fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.
- Understand how talk fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.
- Understand how panel fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.
- Understand how game fits into Rules of the Game: Another Five Techniques from Particularly Crafty Designers.
Key Concepts
Full Transcript
In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trade. Each speaker has ten minutes to go into detail about their rule and talk about how they've used it on past projects, highlighting where it works well and where it may not be applicable. For each rule, you can then decide whether it's useful for your own projects and how you might merge that technique into your own design rulebook. You may not agree with every rule you hear in this fast-paced and energetic session, but they'll certainly get you thinking about the craft of game design. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Rules of the Game: Another Five Techniques from Particularly Crafty Designers about?
In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richard Rouse III & Damion Schubert showcase five more experienced designers and some of their personal design tricks-of-the-trad
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Rules of the Game: Another Five Techniques from Particularly Crafty Designers?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
