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GDC Microtalks 2017: Playing with Our Hearts
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gdc game design - GDC Microtalks 2017: Playing with Our Hearts

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

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52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

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Full Transcript

In this 2017 Microtalk session led by USC's Richard Lemarchand, speakers Stephanie Bayer, Brie Code, Meg Jayanth, Stone Librande, Christine Love, Darby McDevitt, Giselle Rosman, and Catt Small present and hour's worth of game design deliberations, strategic inspirations and playful provocations. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

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