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GDC Microtalks 2017: Playing with Our Hearts
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gdc game design - GDC Microtalks 2017: Playing with Our Hearts

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design GDC Microtalks 2017: Playing with Our Hearts

GDC Microtalks 2017: Playing with Our Hearts Transcript and Lesson Notes

In this 2017 Microtalk session led by USC's Richard Lemarchand, speakers Stephanie Bayer, Brie Code, Meg Jayanth, Stone Librande, Christine Love, Darby McDevitt, Giselle Rosman, and Catt Small present and hour's worth of

Quick Summary

In this 2017 Microtalk session led by USC's Richard Lemarchand, speakers Stephanie Bayer, Brie Code, Meg Jayanth, Stone Librande, Christine Love, Darby McDevitt, Giselle Rosman, and Catt Small present and hour's worth of

Key Takeaways

  • Review the core idea: In this 2017 Microtalk session led by USC's Richard Lemarchand, speakers Stephanie Bayer, Brie Code, Meg Jayanth, Stone Librande, Christine Love, Darby McDevitt, Giselle Rosman, and Catt Small present and hour's worth of
  • Understand how gdc fits into GDC Microtalks 2017: Playing with Our Hearts.
  • Understand how talk fits into GDC Microtalks 2017: Playing with Our Hearts.
  • Understand how panel fits into GDC Microtalks 2017: Playing with Our Hearts.
  • Understand how game fits into GDC Microtalks 2017: Playing with Our Hearts.

Key Concepts

Full Transcript

In this 2017 Microtalk session led by USC's Richard Lemarchand, speakers Stephanie Bayer, Brie Code, Meg Jayanth, Stone Librande, Christine Love, Darby McDevitt, Giselle Rosman, and Catt Small present and hour's worth of game design deliberations, strategic inspirations and playful provocations. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

Lesson FAQs

What is GDC Microtalks 2017: Playing with Our Hearts about?

In this 2017 Microtalk session led by USC's Richard Lemarchand, speakers Stephanie Bayer, Brie Code, Meg Jayanth, Stone Librande, Christine Love, Darby McDevitt, Giselle Rosman, and Catt Small present and hour's worth of

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before GDC Microtalks 2017: Playing with Our Hearts?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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