gdc game design Pursuing Interactive Suspension of Disbelief
Pursuing Interactive Suspension of Disbelief Transcript and Lesson Notes
In this 2014 GDC talk, Campo Santo's Sean Vanaman explores the challenges encountered and techniques used in creating tonal, emotional, systemic and narrative consistency in the pursuit of suspending a player's disbelief
Quick Summary
In this 2014 GDC talk, Campo Santo's Sean Vanaman explores the challenges encountered and techniques used in creating tonal, emotional, systemic and narrative consistency in the pursuit of suspending a player's disbelief
Key Takeaways
- Review the core idea: In this 2014 GDC talk, Campo Santo's Sean Vanaman explores the challenges encountered and techniques used in creating tonal, emotional, systemic and narrative consistency in the pursuit of suspending a player's disbelief
- Understand how gdc fits into Pursuing Interactive Suspension of Disbelief.
- Understand how talk fits into Pursuing Interactive Suspension of Disbelief.
- Understand how panel fits into Pursuing Interactive Suspension of Disbelief.
- Understand how game fits into Pursuing Interactive Suspension of Disbelief.
Key Concepts
Full Transcript
In this 2014 GDC talk, Campo Santo's Sean Vanaman explores the challenges encountered and techniques used in creating tonal, emotional, systemic and narrative consistency in the pursuit of suspending a player's disbelief in narrative gameplay. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Pursuing Interactive Suspension of Disbelief about?
In this 2014 GDC talk, Campo Santo's Sean Vanaman explores the challenges encountered and techniques used in creating tonal, emotional, systemic and narrative consistency in the pursuit of suspending a player's disbelief
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Pursuing Interactive Suspension of Disbelief?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
