gdc game design Skill-Building Series: Emotion in Game Design (A UX Perspective)
Skill-Building Series: Emotion in Game Design (A UX Perspective) Transcript and Lesson Notes
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to understanding emotion, and explains how you can use it to delight and engage your players in the context of a game UX mindset. Join the GDC
Quick Summary
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to understanding emotion, and explains how you can use it to delight and engage your players in the context of a game UX mindset. Join the GDC
Key Takeaways
- Review the core idea: In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to understanding emotion, and explains how you can use it to delight and engage your players in the context of a game UX mindset. Join the GDC
- Understand how gdc fits into Skill-Building Series: Emotion in Game Design (A UX Perspective).
- Understand how talk fits into Skill-Building Series: Emotion in Game Design (A UX Perspective).
- Understand how panel fits into Skill-Building Series: Emotion in Game Design (A UX Perspective).
- Understand how game fits into Skill-Building Series: Emotion in Game Design (A UX Perspective).
Key Concepts
Full Transcript
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to understanding emotion, and explains how you can use it to delight and engage your players in the context of a game UX mindset. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Skill-Building Series: Emotion in Game Design (A UX Perspective) about?
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to understanding emotion, and explains how you can use it to delight and engage your players in the context of a game UX mindset. Join the GDC
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Skill-Building Series: Emotion in Game Design (A UX Perspective)?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
