gdc game design Can You Make a Good Game Without Good Play Mechanics?
Can You Make a Good Game Without Good Play Mechanics? Transcript and Lesson Notes
In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a
Quick Summary
In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a
Key Takeaways
- Review the core idea: In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a
- Understand how gdc fits into Can You Make a Good Game Without Good Play Mechanics?.
- Understand how talk fits into Can You Make a Good Game Without Good Play Mechanics?.
- Understand how panel fits into Can You Make a Good Game Without Good Play Mechanics?.
- Understand how game fits into Can You Make a Good Game Without Good Play Mechanics?.
Key Concepts
Full Transcript
In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Can You Make a Good Game Without Good Play Mechanics? about?
In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Can You Make a Good Game Without Good Play Mechanics??
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
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