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Can You Make a Good Game Without Good Play Mechanics?
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gdc game design - Can You Make a Good Game Without Good Play Mechanics?

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

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52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Can You Make a Good Game Without Good Play Mechanics?

Can You Make a Good Game Without Good Play Mechanics? Transcript and Lesson Notes

In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a

Quick Summary

In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a

Key Takeaways

  • Review the core idea: In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a
  • Understand how gdc fits into Can You Make a Good Game Without Good Play Mechanics?.
  • Understand how talk fits into Can You Make a Good Game Without Good Play Mechanics?.
  • Understand how panel fits into Can You Make a Good Game Without Good Play Mechanics?.
  • Understand how game fits into Can You Make a Good Game Without Good Play Mechanics?.

Key Concepts

Full Transcript

In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Lesson FAQs

What is Can You Make a Good Game Without Good Play Mechanics? about?

In this 2019 GDC talk, Square Enix's Prasert "Sun" Prasertvithyakarn explains why a good design with a broader vision than just "good game mechanics" is necessary, using examples from Final Fantasy XV. Register for the a

What key concepts are covered in this lesson?

The lesson covers gdc, talk, panel, game, games.

What should I learn before Can You Make a Good Game Without Good Play Mechanics??

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: gdc, talk, panel, game.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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