Course Hive
Search

Welcome

Sign in or create your account

Continue with Google
or
Designing Game Rules - PAX South 2016
Play lesson

gdc game design - Designing Game Rules - PAX South 2016

Master Game Design: Build Empathy, Engagement, and Player-First Experiences

5.0 (5)
52 learners

What you'll learn

Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.

This course includes

  • 51 hours of video
  • Certificate of completion
  • Access on mobile and TV

gdc game design Designing Game Rules - PAX South 2016

Designing Game Rules - PAX South 2016 Transcript and Lesson Notes

Slides: https://docs.google.com/presentation/d/1K9NbXii062LWnV1YIhUx01MQ3ljTAAV0NB-50uIeHyI/edit?usp=sharing The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players mu

Quick Summary

Slides: https://docs.google.com/presentation/d/1K9NbXii062LWnV1YIhUx01MQ3ljTAAV0NB-50uIeHyI/edit?usp=sharing The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players mu

Key Takeaways

  • Review the core idea: Slides: https://docs.google.com/presentation/d/1K9NbXii062LWnV1YIhUx01MQ3ljTAAV0NB-50uIeHyI/edit?usp=sharing The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players mu
  • Understand how Game Design fits into Designing Game Rules - PAX South 2016.
  • Understand how Tabletop Games fits into Designing Game Rules - PAX South 2016.
  • Understand how Game Rules fits into Designing Game Rules - PAX South 2016.
  • Understand how Rule Design fits into Designing Game Rules - PAX South 2016.

Key Concepts

Full Transcript

Slides: https://docs.google.com/presentation/d/1K9NbXii062LWnV1YIhUx01MQ3ljTAAV0NB-50uIeHyI/edit?usp=sharing The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)! Panelists: Brandon "Rym" DeCoster [Producer, GeekNights], Scott Rubin [Host, GeekNights] Presented at PAX South 2016!

Lesson FAQs

What is Designing Game Rules - PAX South 2016 about?

Slides: https://docs.google.com/presentation/d/1K9NbXii062LWnV1YIhUx01MQ3ljTAAV0NB-50uIeHyI/edit?usp=sharing The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players mu

What key concepts are covered in this lesson?

The lesson covers Game Design, Tabletop Games, Game Rules, Rule Design, Videogames.

What should I learn before Designing Game Rules - PAX South 2016?

Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: Game Design, Tabletop Games, Game Rules, Rule Design.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

Continue Learning

Course Hive

Continue this lesson in the app

Install CourseHive on Android or iOS to keep learning while you move.

Related Lessons

Related Courses

FAQs

Course Hive
Download CourseHive and keep learning anywhere
Get App