gdc game design - Designing Game Rules - PAX South 2016
Master Game Design: Build Empathy, Engagement, and Player-First Experiences
5.0(5)
52 learners
What you'll learn
Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.
Slides:
https://docs.google.com/presentation/d/1K9NbXii062LWnV1YIhUx01MQ3ljTAAV0NB-50uIeHyI/edit?usp=sharing
The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!
Panelists:
Brandon "Rym" DeCoster [Producer, GeekNights], Scott Rubin [Host, GeekNights]
Presented at PAX South 2016!
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