gdc game design Breaking the Rules of Game Design
Breaking the Rules of Game Design Transcript and Lesson Notes
In this classic 2012 GDC talk, Naughty Dog's Kaitlyn Burnell explore games that break autonomy, competence and relatedness in powerful ways to inspire developers to think outside the box. Register for GDC: http://ubm.io/
Quick Summary
In this classic 2012 GDC talk, Naughty Dog's Kaitlyn Burnell explore games that break autonomy, competence and relatedness in powerful ways to inspire developers to think outside the box. Register for GDC: http://ubm.io/
Key Takeaways
- Review the core idea: In this classic 2012 GDC talk, Naughty Dog's Kaitlyn Burnell explore games that break autonomy, competence and relatedness in powerful ways to inspire developers to think outside the box. Register for GDC: http://ubm.io/
- Understand how gdc fits into Breaking the Rules of Game Design.
- Understand how talk fits into Breaking the Rules of Game Design.
- Understand how panel fits into Breaking the Rules of Game Design.
- Understand how game fits into Breaking the Rules of Game Design.
Key Concepts
Full Transcript
In this classic 2012 GDC talk, Naughty Dog's Kaitlyn Burnell explore games that break autonomy, competence and relatedness in powerful ways to inspire developers to think outside the box. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Lesson FAQs
What is Breaking the Rules of Game Design about?
In this classic 2012 GDC talk, Naughty Dog's Kaitlyn Burnell explore games that break autonomy, competence and relatedness in powerful ways to inspire developers to think outside the box. Register for GDC: http://ubm.io/
What key concepts are covered in this lesson?
The lesson covers gdc, talk, panel, game, games.
What should I learn before Breaking the Rules of Game Design?
Review the previous lessons in gdc game design, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: gdc, talk, panel, game.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
