gdc game design
Master Game Design: Build Empathy, Engagement, and Player-First Experiences
5.0
(5)
52 learners
What you'll learn
- Apply UX principles to create intuitive and accessible game interfaces.
- Design game mechanics that evoke specific emotions and player empathy.
- Structure game levels and worlds using architectural and spatial design principles.
- Analyze player motivation and behavior to inform balanced game systems.
This course includes
- 51 hours of video
- Certificate of completion
- Access on mobile and TV
Course content
1 modules • 71 lessons • 51 hours of video
Master Game Design: UX, Psychology, and Player Engagement
71 lessons
• 55.3 hours
Master Game Design: UX, Psychology, and Player Engagement
71 lessons
• 55.3 hours
- Building Games That Can Be Understood at a Glance 25:36
- How to Make Great Game Tutorials 24:59
- What Cats Can Teach You About Empathic Game Design 26:17
- Inviting Player Creativity Through Game Mechanics 31:00
- Understanding the Social Values of Your Players 33:22
- Bridging the Gap Between UX Principles and Game Design 29:12
- Crashlands: Design by Chaos 29:20
- An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!) 29:02
- Unravel: Using Empathy as a Game Mechanic 32:06
- Applying Level Design to Dialogue in Subsurface Circular 30:59
- Pursuing Interactive Suspension of Disbelief 22:31
- The Design of Time: Understanding Human Attention and Economies of Engagement 30:08
- An Introduction to Situational Game Design 25:36
- Can You Make a Good Game Without Good Play Mechanics? 30:28
- Dark Patterns: How Good UX Can Be Bad UX 28:56
- The Science of Desirability 31:59
- Designing Text UX for Effortless Reading 30:33
- Jocoi: Three Challenges of Designing for Grief 34:46
- Precision of Emotion: A New Kind of "Fun" Approach in Educational Games 30:35
- Forgiveness Mechanics: Reading Minds for Responsive Gameplay 28:47
- A Course About Game Balance 34:24
- Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough 30:41
- Level Design Workshop: Architecture in Level Design 22:07
- Rewarding Exploration with Collectibles and Gatherables 32:59
- Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Paradigm Shift 31:32
- Set this Game in Order: Organizing Hundreds of Levels and Mechanics 24:43
- Level Design Workshop: Level Flow for a Video Game Mixtape 31:29
- World Design for Different Player Types 29:42
- Level Design Workshop: Blockmesh and Lighting Tips 56:35
- Level Design Saga: Creating Levels for Casual Games 57:21
- Designing Games That Include Social Simulation 52:20
- No More Excuses: Your Guide to Accessible Design 59:30
- Will Wright's Dynamics for Designers 56:57
- Engines of Play: How Player Motivation Changes Over Time 01:02:13
- Level Up Your Game: The Untapped Potential of Roguelikes 01:05:31
- GDC Microtalks 2017: Playing with Our Hearts 57:31
- Evoking Emotions and Achieving Success by Breaking All the Rules 42:57
- RPG Development: Inspiration and Perspiration 57:52
- Believable Make-Believe: Putting the Player at the Heart of Tearaway 58:28
- Rules of the Game: Five Techniques from Quite Inventive Designers 01:05:59
- Rules of the Game: Another Five Techniques from Particularly Crafty Designers 01:07:17
- Rules of the Game: Five Further Techniques from Rather Clever Designers 01:10:06
- Game Design Case Studies - One Designer | One Game | One System 52:43
- Breaking the Rules of Game Design 41:44
- Designing Games for Game Designers 58:58
- Design in Detail 58:53
- The Freedom Fallacy: Understanding Player Autonomy in Game Design 01:02:09
- Making Games That Stand Out and Survive 01:01:55
- Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2 59:26
- Accessible Player Experiences: A New Approach to Data Informed Design for Accessible Games 56:08
- When the Fun Stops: The Science of Addiction 57:28
- Environment Design as Spatial Cinematography: Theory and Practice 58:10
- Cursed Problems in Game Design 52:00
- To Err is to Play: Human Error and Game Design 53:03
- Good Design Makes Happy Customers: A Microtransaction Design Primer 01:03:55
- ILMxLAB: Pioneering Immersive Entertainment 59:48
- Skill-Building Series: Emotion in Game Design (A UX Perspective) 44:44
- Hearts and Minds 01:00:00
- Games, Psychology, And UX With Celia Hodent 01:04:11
- Meaningful Choice in Game Level Design 57:26
- An Approach to Holistic Level Design 49:38
- Ten Principles for Good Level Design 01:00:47
- Sid Meier's Psychology of Game Design 01:17:21
- The Gamer's Brain: How Neuroscience and UX Can Impact Design 53:48
- A Geographer's Guide to Building Game Worlds 01:05:23
- Designing Game Rules - PAX South 2016 01:01:35
- Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash 57:36
- A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers 01:03:06
- Game Design Patterns for Building Friendships 01:02:45
- Designing Journey 57:59
- Tackling Audience Experiences in Games 30:07
