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Mini Map -- Metroidvania-Style | Data Persistence in Unity | Ep. 05
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Metroidvania Tutorial Series - Mini Map -- Metroidvania-Style | Data Persistence in Unity | Ep. 05

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  • 10 hours of video
  • Certificate of completion
  • Access on mobile and TV

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Build a Metroidvania-style minimap in Unity that dynamically reveals your world as the player explores. In this episode, we create a fully functional minimap system that tracks the player’s position in real time, unlocks rooms as they’re discovered, and displays icons for key elements like chests and bosses. We also connect everything to a Service Locator architecture, allowing the minimap to persist cleanly across scenes without relying on singletons or expensive Find calls. This approach is designed for real projects—helping you build systems that scale as your game grows. 🎮 What you’ll learn in this Unity tutorial: • How to build a dynamic minimap system in Unity • How to track player position on a minimap (2D / top-down) • How to reveal rooms in a Metroidvania-style map • How to add icons for chests, bosses, and points of interest • How to use a Service Locator for clean, persistent systems • How to structure scalable UI systems across scenes 🧠 Perfect for: Metroidvania developers 2D Unity developers Anyone building exploration-based games Devs tired of messy scene references and singleton chaos This video is part of a full Unity Scene Persistence series, where we build a complete system for managing data, scenes, and architecture in a scalable way.

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