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🏃 Want tighter, more responsive character controls in your 2D game? In this Unity 6 tutorial, I’ll show you how to add a Run button mechanic — so your player can switch between walking and sprinting at the press of a key. We’ll also wire it up to animations so your character feels alive when running! We’ll cover: ⚡ Setting up a Run input in Unity’s new Input System 🎮 Writing clean movement code for Walk vs. Run speeds 👟 Animating your Run state By the end, you’ll have a player who can walk, sprint, and animate fluidly — a foundation for any polished platformer, action RPG, or Metroidvania. 🔗 Assets Used (Free for Commercial Use!) Character → Brullov’s Generic Character v.0.2 https://brullov.itch.io/generic-char-asset Building Decorations → Brullov’s Castle of Despair https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Cave Tilemap → Szadi’s Pixel Fantasy Caves https://szadiart.itch.io/pixel-fantasy-caves Kobold Warrior → Mattz Art’s Kobold Warrior Pack https://xzany.itch.io/kobold-warrior-2d-pixel-art 💡 Support the Channel Want more tutorials (2 per week!), early access, and source code? Join the community here: 👉 / nightrunstudio Or become a YouTube member! 🎹 Music Chasing Shadows – Night Run Studio From the Willard soundtrack ⚡ Perfect for: Unity 6 Beginners, 2D Pixel Art Devs, Platformers, Metroidvania Movement Systems, Character Animation Tutorials
