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🩹 Time to bring some life back into combat! In this Unity 6 tutorial, we’ll add a Healing Spell — a shimmering burst of restorative magic that restores your Player’s health and lights up the battlefield with soothing VFX 🌿✨ This episode focuses on support magic — teaching your spell system to heal instead of harm. We’ll take advantage of our new ScriptableObject-based Spell System (SpellSO) to make healing modular, reusable, and easy to expand for future spells. We’ll cover: 💚 Creating a healing spell that restores the Player’s HP 🧠 Using ScriptableObjects to define spell data cleanly and flexibly 💫 Spawning beautiful healing VFX that glow and pulse with energy By the end, you’ll have a fully functional Healing Spell that plugs right into your existing spellcasting system — ready to expand into buffs, shields, or regeneration effects. Next time, we’ll keep building on this foundation by adding a hotbar for spell selection. 🔗 Assets Used (Free for Commercial Use!) Healing VFX → Frostwindz Priest Animations https://frostwindz.itch.io/pixel-art-vfx-priest Lightning VFX → Frostwindz Lightning Animations https://frostwindz.itch.io/pixel-art-skill-animations-lightning?download Training Dummy → Otsoga's Training Dummy https://otsoga.itch.io/training-dummy Character → Brullov’s Generic Character v.0.2 https://brullov.itch.io/generic-char-asset Building Decorations → Brullov’s Castle of Despair https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Cave Tilemap → Szadi’s Pixel Fantasy Caves https://szadiart.itch.io/pixel-fantasy-caves Kobold Warrior → Mattz Art’s Kobold Warrior Pack https://xzany.itch.io/kobold-warrior-2d-pixel-art
