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🛷 Want to add more depth to your 2D character movement? In this Unity 6 tutorial, we’ll build Crouch and Slide mechanics — letting your player duck under hazards or slide beneath low ceilings for smooth, responsive gameplay. We’ll cover: ⬇️ Setting up a Crouch state that activates when pressing down 🛷 Creating a Slide state with momentum and timing 🎬 Wiring animations so crouching and sliding feel fluid 🧩 Prepping the codebase for an upcoming state machine refactor By the end, your character will be able to stand, walk, run, jump, crouch, and slide — giving you a polished movement foundation before we move into cleaner, modular code architecture in the next video. 🔗 Assets Used (Free for Commercial Use!) Character → Brullov’s Generic Character v.0.2 https://brullov.itch.io/generic-char-asset Building Decorations → Brullov’s Castle of Despair https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Cave Tilemap → Szadi’s Pixel Fantasy Caves https://szadiart.itch.io/pixel-fantasy-caves Kobold Warrior → Mattz Art’s Kobold Warrior Pack https://xzany.itch.io/kobold-warrior-2d-pixel-art 💡 Support the Channel Want more tutorials (2 per week!), early access, and source code? Join the community here: 👉 / nightrunstudio Or become a YouTube member! 🎹 Music Chasing Shadows – Night Run Studio From the Willard soundtrack ⚡ Perfect for: Unity 6 Beginners, 2D Pixel Art Devs, Platformers, Metroidvania Movement Systems, Character Animation Tutorials
