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💥 Time to bring magic into the game! In this Unity 6 tutorial, we’ll kick off a new mini-series on spellcasting by adding a Teleport Spell — complete with obstacle checks so you don’t end up inside walls. This is all about giving your Player new abilities that feel powerful, responsive, and polished. We’ll set up the foundation for a full spell system so you can keep stacking more spells into your game. We’ll cover: ✨ Creating a dedicated Spellcasting state with animations 🌀 Building a Magic Core to handle all spells in one place ⚡ Adding a teleport ability with wall & obstacle detection 🎇 Making teleportation feel smooth and satisfying with effects By the end, your Player won’t just swing a weapon — they’ll be able to bend reality itself with teleportation, and you’ll be ready to expand the system with more spells (next up: a Spark lightning AOE attack!). 🔗 Assets Used (Free for Commercial Use!) Training Dummy → Otsoga's Training Dummy https://otsoga.itch.io/training-dummy Character → Brullov’s Generic Character v.0.2 https://brullov.itch.io/generic-char-asset Building Decorations → Brullov’s Castle of Despair https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Cave Tilemap → Szadi’s Pixel Fantasy Caves https://szadiart.itch.io/pixel-fantasy-caves Kobold Warrior → Mattz Art’s Kobold Warrior Pack https://xzany.itch.io/kobold-warrior-2d-pixel-art 💡 Support the Channel Want more tutorials (2 per week!), early access, and source code? Join the community here: 👉 / nightrunstudio Or become a YouTube member! 🎹 Music Chasing Shadows – Night Run Studio From the Willard soundtrack ⚡ Perfect for: Unity 6 Beginners, 2D Pixel Art Devs, RPG Systems, Platformers, Magic Spells, Ability Design
