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In this Unity 6 tutorial, we’ll take our Spell Hotbar to the next level — adding polish, feedback, and flexibility to make your magic system shine. ✨ We’ll create pop animations that bring each spell icon to life the moment its cooldown finishes, add a radial cooldown overlay that smoothly counts down as you wait to cast again, and introduce per-spell cooldowns for more advanced systems — perfect if you want different abilities to recharge independently instead of sharing one global timer. By the end, your spell UI will feel reactive, readable, and satisfying — no more guessing when your next spell is ready to fire. 🔗 Assets Used (Free for Commercial Use!) → Minimal Fantasy GUI by Eta https://etahoshi.itch.io/minimal-fantasy-gui-by-eta → Unique Free Spell Icons by Marvyra https://marvyra.itch.io/unique-free-spell-icons/devlog/859741/my-free-8-bit-spells-is-now-available → Frostwindz Priest Animations https://frostwindz.itch.io/pixel-art-vfx-priest → Frostwindz Lightning Animations https://frostwindz.itch.io/pixel-art-skill-animations-lightning → Otsoga’s Training Dummy https://otsoga.itch.io/training-dummy → Brullov’s Generic Character v.0.2 https://brullov.itch.io/generic-char-asset → Brullov’s Castle of Despair https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair → Szadi’s Pixel Fantasy Caves https://szadiart.itch.io/pixel-fantasy-caves → Mattz Art’s Kobold Warrior Pack https://xzany.itch.io/kobold-warrior-2d-pixel-art
