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In this video we’ll get our project started, looking at some of the options for starting a project in Unity 6. We’ll also look at how to download a character sprite, slice it up for animating, and add physics and collision. In the next video, we’ll get started coding, as we add movement and directional flipping. RISING TIDE COMPETITION https://blueoceangames.com/?ref=nightrun Huge thanks to this video’s sponsor, Blue Ocean Games! Be sure to check out this amazing opportunity to get your game funded! In this series, we're going to create a beginner-friendly, Metroidvania. We'll start simple, but add complexity as we go, refactoring our code to keep it modular and readable! I've already planned videos on: - Player Controller - Tilemapping - Cinemachine Camera - Locked Doors and Chests - Mini Map - Combat System - Health System (with UI) - Magic Spells Planned Release of Ep. #01: Tuesday, August 19, 2025 I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to join the team as a youtube member, patreon patron, or just leave me a like or comment! ASSETS USED | All Free for Commercial Use! The character in the video is from Brullov's Generic Character v.0.2: https://brullov.itch.io/generic-char-asset Building Decorations are from Brullov's Castle of Despair: https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Cave Tilemap is Szadi's Pixel Fantasy Caves: https://szadiart.itch.io/pixel-fantasy-caves And the Kobold Warrior is from Mattz Art's Kobold Warrior pack: https://xzany.itch.io/kobold-warrior-2d-pixel-art 🔗PATREON LINK🔗 With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign: https://patreon.com/NightRunStudio 🎹 MUSIC 🎹 Sinister Caves Night Run Studio from the Willard Soundtrack
