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Ep. 10A | Attack State: Target Dummy | Let's Make A Metroidvania in Unity!
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Metroidvania Tutorial Series - Ep. 10A | Attack State: Target Dummy | Let's Make A Metroidvania in Unity!

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This course includes

  • 10 hours of video
  • Certificate of completion
  • Access on mobile and TV

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⚔️ Want to bring combat to life in your 2D game? In this Unity 6 tutorial, we’ll set up a fully animated Attack Dummy that reacts when hit — plus give our Player a basic attack to test it out. Perfect for starting your combat system and making your world feel more alive. This one is packed with practical steps we will expand on in the next video. We’ll cover: 🎯 Creating a dummy that plays a “hit” animation when struck 🔄 Hooking up the Player’s attack input to trigger dummy reactions 🧩 Using Unity’s Animator and triggers for clean, responsive feedback 💥 Setting the stage for future combat mechanics like combos, damage, and knockback By the end, you’ll have a working attack interaction between Player and Dummy — a foundation you can build into full combat systems in upcoming videos. 🔗 Assets Used (Free for Commercial Use!) Training Dummy → Otsoga's Training Dummy https://otsoga.itch.io/training-dummy Character → Brullov’s Generic Character v.0.2 https://brullov.itch.io/generic-char-asset Building Decorations → Brullov’s Castle of Despair https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Cave Tilemap → Szadi’s Pixel Fantasy Caves https://szadiart.itch.io/pixel-fantasy-caves Kobold Warrior → Mattz Art’s Kobold Warrior Pack https://xzany.itch.io/kobold-warrior-2d-pixel-art 💡 Support the Channel Want more tutorials (2 per week!), early access, and source code? Join the community here: 👉 / nightrunstudio Or become a YouTube member! 🎹 Music Chasing Shadows – Night Run Studio From the Willard soundtrack ⚡ Perfect for: Unity 6 Beginners, 2D Pixel Art Devs, Platformers, Combat Systems, Character Animation Tutorials

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