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Want your 2D game to pop with depth and style? In this Unity 6 tutorial, I’ll show you how to create a parallax scrolling effect for your backgrounds — perfect for pixel art games, platformers, or Metroidvanias. We’ll cover: 🌌 What parallax scrolling is & why it makes your game world feel alive ⚙️ Setting up background layers in Unity for smooth parallax control 📜 Writing a Parallax Manager script with a simple serializable class 🎮 How to adjust parallax factors for retro or modern styles ✨ Pixel Perfect Camera vs. smooth modern scrolling — choose your look! By the end, your background will move with beautiful layered depth, giving your game that professional, immersive feel. 🔗 Assets Used (Free for Commercial Use!) Character → Brullov’s Generic Character v.0.2 https://brullov.itch.io/generic-char-asset Building Decorations → Brullov’s Castle of Despair https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Cave Tilemap → Szadi’s Pixel Fantasy Caves https://szadiart.itch.io/pixel-fantasy-caves Kobold Warrior → Mattz Art’s Kobold Warrior Pack https://xzany.itch.io/kobold-warrior-2d-pixel-art 💡 Support the Channel Want more tutorials (2 per week!), early access, and source code? Join the community here: 👉 https://patreon.com/NightRunStudio Or become a youtube member! 🎹 Music Sinister Caves – Night Run Studio From the Willard soundtrack ⚡ Perfect for: Unity 6 Beginners, Pixel Art Devs, Metroidvania Projects, 2D Platformers, Background/Camera Tutorials
