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In this first episode, we're creating that UI elements that will power everything else in this series. Instead of jumping straight into code, we focus on getting the UI structure right from the beginning so it stays clean, flexible, and easy to expand later. A lot of progression systems fall apart because the UI isn’t built to scale. So here, we take a different approach—using Unity’s layout tools and reusable components to create something that just works as the system grows. In this video, you’ll learn how to: - Build clean, structured layouts using Grid Layout Groups and Horizontal Layout Groups - Use CanvasGroup to control visibility and interaction without messy enable/disable logic - Create reusable UI elements with prefabs for attributes and stat rows - Set up a UI foundation that’s ready for real-time updates in the next episodes By the end, you’ll have a polished, modular UI that’s ready to plug directly into your stat system. This is where the system starts to become real. ASSETS USED IN THIS VIDEO: Fantasy Minimal Pixel Art GUI https://etahoshi.itch.io/minimal-fantasy-gui-by-eta
