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Changing Scenes (Like REAL Games) in Unity | Series Trailer
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Metroidvania Tutorial Series - Changing Scenes (Like REAL Games) in Unity | Series Trailer

5.0 (3)
46 learners

What you'll learn

This course includes

  • 10 hours of video
  • Certificate of completion
  • Access on mobile and TV

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How do you persist data between scenes in Unity — without breaking your architecture? In this Unity game development series, we build a clean, scalable scene persistence system from scratch. Instead of stacking disconnected tutorials, we design systems that actually work together. In this series you’ll learn how to: • Persist player data between scenes • Create a Bootstrap scene for persistent Player + UI • Build a polished main menu with animation and smooth transitions • Implement zone-based fade transitions • Spawn your player at the correct location every time • Create a Metroidvania-style expanding Mini Map • Replace singletons with a clean Service Locator pattern If you’re ready to move beyond game jam shortcuts and start building a project that can scale into a full game — this series is for you. 🎟️ Early Access Early access episodes are available for YouTube Members and Patreon supporters. 👉 patreon.com/NightRunStudio

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