Summary
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00:00 - Intro 00:10 - ECS and Particles 01:08 - Particle Systems Explained 05:28 - Particle System Architecture 09:40 - Drawing Particles Quickly 12:05 - Vertex Arrays 25:16 - Live Coding a Particle System Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
