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COMP4300 - Game Programming - Lecture 05 - Introduction to ECS
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COMP 4300 - Intro to C++ Game Programming (2024-09) - COMP4300 - Game Programming - Lecture 05 - Introduction to ECS

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This course includes

  • 28 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

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00:00 - ECS vs. Object Oriented Design 06:54 - ECS / Game Engine Architecture 15:13 - Components / Entities 21:02 - How Entities Store Components 38:20 - Additional Entity Variables 45:01 - Using std::tuple 47:20 - Entity Functions (get, has, remove, add) 51:37 - Component Implementation 54:42 - Example Entity Usage Code 56:29 - Systems / Filtering Entities by Component 59:54 - Vec2 Class Overview 1:05:00 - Vec2 Live Coding Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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