Summary
Full Transcript
00:00 - ECS vs. Object Oriented Design 06:54 - ECS / Game Engine Architecture 15:13 - Components / Entities 21:02 - How Entities Store Components 38:20 - Additional Entity Variables 45:01 - Using std::tuple 47:20 - Entity Functions (get, has, remove, add) 51:37 - Component Implementation 54:42 - Example Entity Usage Code 56:29 - Systems / Filtering Entities by Component 59:54 - Vec2 Class Overview 1:05:00 - Vec2 Live Coding Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
