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COMP4300 - Game Programming - Lecture 12 - Course Project
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COMP 4300 - Intro to C++ Game Programming (2024-09) - COMP4300 - Game Programming - Lecture 12 - Course Project

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What you'll learn

This course includes

  • 28 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

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00:00 - Intro 00:32 - GitHub 03:19 - Template Repo Usage 04:05 - Main Instructions 08:27 - Proposal Folder 11:56 - Demo / Final Project Folder 19:53 - Git Ingore File 21:41 - Project Specification Overview 30:31 - Project Marking Scheme 40:03 - Project Game Overview 47:02 - Example Game Trailer (loud, sorry) 48:49 - Game Scenes 50:04 - Required Gameplay Mechanics (from assignments) 56:59 - Required Gameplay Mechanics (new for project) 1:06:36 - Level Editor 1:09:00 - Project Report Video + Questions Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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