Summary
Full Transcript
00:00 - Intro 00:32 - GitHub 03:19 - Template Repo Usage 04:05 - Main Instructions 08:27 - Proposal Folder 11:56 - Demo / Final Project Folder 19:53 - Git Ingore File 21:41 - Project Specification Overview 30:31 - Project Marking Scheme 40:03 - Project Game Overview 47:02 - Example Game Trailer (loud, sorry) 48:49 - Game Scenes 50:04 - Required Gameplay Mechanics (from assignments) 56:59 - Required Gameplay Mechanics (new for project) 1:06:36 - Level Editor 1:09:00 - Project Report Video + Questions Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
