Summary
Full Transcript
00:00 - A2 Architecture Review 03:18 - A2 Engine Limitations 07:32 - A3 Architecture Upgrades 27:10 - SFML Textures 34:43 - Texture Subrectangles 38:16 - Sprite Subrectangles 40:38 - Texture Lifetime Warning 43:00 - Sprite Transformations 43:27 - Texture Sheets 46:48 - Texture Based Animations 51:58 - Animation Class / Specification 59:37 - Supplementary Videos 1:00:49 - A3 Demo Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
