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COMP4300 - Game Programming - Lecture 09 - Textures, Animations, A3 Architecture
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COMP 4300 - Intro to C++ Game Programming (2024-09) - COMP4300 - Game Programming - Lecture 09 - Textures, Animations, A3 Architecture

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This course includes

  • 28 hours of video
  • Certificate of completion
  • Access on mobile and TV

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00:00 - A2 Architecture Review 03:18 - A2 Engine Limitations 07:32 - A3 Architecture Upgrades 27:10 - SFML Textures 34:43 - Texture Subrectangles 38:16 - Sprite Subrectangles 40:38 - Texture Lifetime Warning 43:00 - Sprite Transformations 43:27 - Texture Sheets 46:48 - Texture Based Animations 51:58 - Animation Class / Specification 59:37 - Supplementary Videos 1:00:49 - A3 Demo Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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