Summary
Full Transcript
00:00 - Intro + Resources 00:40 - CPU vs GPU (Mythbusters) 02:34 - What are Shaders / GLSL? 08:29 - The Book of Shaders Tutorial 23:29 - Shader Toy Tutorial / Live Coding 23:59 - Coordinates / Resolution 24:30 - Defining Output Colors 27:05 - Using Textures 28:23 - Converting to Grayscale 30:05 - Image Masking 31:43 - Time Based Effects 35:01 - Green Screen Effect 43:23 - Drawing a Circle 54:16 - Spotlight Effect 57:26 - Complex Examples 58:50 - Using Shaders in SFML 1:07:03 - Outdated Project Information 1:08:24 - Shader Packs / Examples Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
