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COMP4300 - Game Programming - Lecture 21 - Visual Code Profiling
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COMP 4300 - Intro to C++ Game Programming (2024-09) - COMP4300 - Game Programming - Lecture 21 - Visual Code Profiling

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This course includes

  • 28 hours of video
  • Certificate of completion
  • Access on mobile and TV

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00:00 - Intro 00:55 - Singletons 11:34 - Code Profiling 21:27 - Visual Studio Profling 33:58 - C++ Code Timer 39:58 - Visual Code Profiling 48:01 - Visual Profiling in C++ 48:58 - Profiler Class 54:14 - Using Constructor / Destructor 58:02 - Using Macros 1:05:49 - Profiling Assignments Demo Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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