Summary
Full Transcript
00:00 - Introduction 00:39 - Makefile Explanation 11:02 - Compiling / Running 12:54 - Slides Begin 13:14 - SFML Slides 15:38 - ImGui Slides 21:13 - ImGui Widgets 36:28 - ImGui Naming 39:07 - ImGui Online Manual 42:05 - SFML Tutorial Website 42:54 - SFML Windows 43:38 - Bitset Options / Parameters 47:00 - Windows Continued 48:21 - SFML Frame Rate 51:19 - SFML Events 59:28 - SFML Drawing 1:05:21 - SFML Sprites 1:10:31 - SFML Transformations Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
