Summary
Full Transcript
00:00 - Intro 00:42 - What is Ray Casting? 05:35 - Lighting / Visibility Examples 08:20 - Line Segment Intersection (Math) 29:03 - Line Segment Intersection (Code) 32:10 - 2D Game Visibility 33:59 - 2D Game Lighting Effects 36:48 - Sight & Light Tutorial / Algorithm Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
