Summary
Full Transcript
00:00 - Intro 01:30 - Game Inputs and Actions 07:03 - Game Action Implementation 10:50 - A3 Architecture Reminder 13:25 - Action Class Implementation 20:50 - Action Start and End 23:22 - Mapping Keys to Actions 28:33 - Creating Action Objects 34:20 - Doing Scene Actions 36:45 - Alternate Architecture 38:26 - Replays 45:20 - AI + Replay Ghost Demo Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
