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COMP4300 - Game Programming - Lecture 01 - Course Introduction
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COMP 4300 - Intro to C++ Game Programming (2024-09) - COMP4300 - Game Programming - Lecture 01 - Course Introduction

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This course includes

  • 28 hours of video
  • Certificate of completion
  • Access on mobile and TV

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Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly 00:00 - Welcome 02:19 - Course Information 06:47 - Assignments 11:59 - Discord Server (private) 13:37 - Lecture Delivery Info 17:09 - Final Project 19:51 - Class Schedule Spreadsheet 22:48 - Slides Start 23:01 - What is the course about? 31:06 - Assignments / Project / Grades 41:03 - Academic Misconduct 46:35 - Notes on Industry / Jobs 53:49 - Course Goals 55:02 - Game Engines 59:08 - Course Topics 1:03:31 - Brief Intro to ECS

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