Summary
Full Transcript
00:00 - Intro and Schedule Changes 02:55 - Assignment File Structure 09:15 - OS Differences 10:24 - Assignment Demo 14:22 - Submission Instructions 18:13 - Program Specification 25:09 - Config File Modificaiton 26:24 - Config File Specification 36:28 - Assignment Hints 42:01 - Assignment Code 55:34 - Linux Setup 58:22 - Mac Setup 1:01:32 - Windows Setup Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
